![]() ![]() Each battle starts with dialogue from the main generals of the battle, and then the fight is on. Some are optional and unlock special rewards. You get a list of battles you will be fighting in, usually around eight to ten. A prologue precedes each chapter where you can read and learn about the circumstances around your current campaign. These campaigns are set at specific points of European history during actual historical battles. ![]() Gaming and CampaigningĪfter fiddling around and getting a hang of the controls, I was plopped into the core gameplay: the campaigns. ![]() Maybe it just expected me to complete the first part in one go. However, it did teach me how to end my turn on the second level of the tutorial. I guess that it expected me to already be familiar with the HUD of other European War games. The only nitpick is that it didn’t teach me how to end my turn, so I thought I was stuck. I didn’t mind this as the progression system that relies on these rewards, daily or in-game, would be slow and monotonous early on if they didn’t have them.Įuropean War VII‘s tutorial was pretty standard. It wants to be a game you play every day to get more rewards. Upon booting up the game for the first time, there is a start menu that automatically gave me a reward for logging in. However, European War VII: Medieval has been a great introduction to the world of turn-based strategy games, with solid gameplay, satisfying progression, and an overall charming aesthetic. The little strategy video game experience I have boils down to which resources to bring with me on a trip within a certain blocky sandbox game. ![]() My experience with strategy games has mostly been relegated to board games like Risk and Monopoly. ![]()
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